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Bug character real-time animation

In my attempt to make something more organic i set out to design the character for a game (one of the evil characters in the game).
After deciding what to do, I started looking for photographic references of moths so I could start modeling. Then, with the high-resolution model finished, I began the process of retopology to extract a low-resolution model and be able to make a bake, thus passing the detailed information from the high model to the low model. This low resolution model is also the one I use to be able to do the rig, the animation, the texturing and the presentation and it is also the model that will finally be seen in the game.

I hope you like it!